The start of the game nearly lost me with the dissonance between the presented 'darkness' of the protagonist and the actual childishness of his behavior. it comes off as more of a cartoon network wannabe drama than serious darkness when we go from speeches about 'wearing a mask' and 'the real you' into the protagonist dreading being called on to introduce himself in class, or otherwise girls ignoring him despite taking his desk. there is a time and place for such childishness, such as a cartoon network show, but I do not feel its place is in a porn game often wishing to present itself as grim, dark, or even grimdark.
although this is merely my opinion, and I do not mean to present this as a universal fact regarding human behavior, I think that the game does not fully carry the gravitas of 'real' trauma, despite trauma being the centerpiece of the story. The thing about lessons in love is that sensei actually went through horrible shit and those with an even semi-observant eye can see the remnants of that in every action he takes. the defeatism, the apathy, etc, are all hallmarks of someone broken by trauma. this is not to say that every character has to respond to trauma the same way (much less those with amnesia), but it would have smacked far more of realism if Miles went to school completely apathetic or unbothered towards traditional school hijinks - a bit like we see in that one Harriet scene where she mocks him and he's unbothered. That kind of numb reaction is much more what I would have expected throughout the game, rather than him spazzing out about teachers potentially calling on him or having awkward pickup lines or Autumn slightly bothering him.
In short, I wish to convey that his angst is that of a teenager with a cushy life and feels completely at odds with both the themes of the game and how the 'darker' scenes are presented. In every horror scene yet (the flashbacks, each glowy eye moment, etc) I have mainly found myself laughing at the dissonance, like one might laugh at a 6 year old who spills milk and then proclaims his life is over or something. This is especially bad given the INCREDIBLY edgy backlog font which is often at extreme contrast with the cartoon network dialogue.
As an aside, I really do not mean to say that all trauma results in defeatist numbness. However, what I do mean to say is that as an outside observer, it is tough to relate to or feel the weight of a supposedly life-altering, world-shattering trauma which results in a teen boy acting like every other teen boy and concerned about the same things every other teen boy is. Something strikes me as poorly conceived when you could reasonably put Miles as the lead character in a cartoon network show and he would not particularly stand out. Were he put as a lead next to Mandy in Billy and Mandy, for example, I would have thought nothing of it as a 12 year old.
In any case, the final comment on this matter I want to give is that as time goes on, I feel that Miles becomes less and less 'Miles' as it were. While early on I felt a conscious effort for Miles to be an actively angsty and delinquent, once one enters the sandbox he transitions to a more 'normal dude saying normal dude things' kind of personality. This will be me stepping somewhat out of place, but it came across to me as an extremely common case of an author being drawn towards writing the protagonist wholly as themselves. It is most easy when writing to simply put to pen the stream of consciousness from one's own mind, and basically once we leave the prologue and start doing personal events with girls it felt like Miles fully became just a 'normal dude' instead of the character that had been built up. Not really ~that~ important, because it is more enjoyable to read scenes with a bland protagonist than an actively cringeworthy one, but I thought it may be pertinent to note this to put the idea out there since this is the kind of thing that can sometimes happen unconsciously. All my opinion, of course, and easily explained away with Kitsune shenanigans anyway.
As my final note, I would like to say I find the model quality and presentation of the game generally above-average, such that despite my issues above I wouldn't really mind continuing to play simply for the widespread appeal of harem battle action meme games or what have you. The core of the game is good and it's no wonder why it has reached early popularity despite what I may identify as early issues. However, I feel great concern for the game's future in that once again a LiL clone has taken it upon themselves to include like 20 heroines in their game without seeming proper awareness for the ungodly workload that entails. Selebus can have so many characters in his game because he's an insane workaholic with the writing output speed of a God on top of being dedicated to working nearly daily for 10 years straight. For almost anyone else, including so many heroines is simply a bad idea. I have already felt sour when after finishing the prologue most main characters I was interested in (Autumn, Lily, etc) had exactly like two short scenes of content after like a year (?) of development. This is not my place to say, and in fact will have no meaning whatsoever, but I strongly advise considering cutting down the main cast to like 5 or 6 characters. I know that Koikatsu gives one the godlike power of making as many hot characters as you want, and therefore one's dream game naturally is filled with every single hottie one can imagine, but if After Dark has gone from having 2 scenes per character to 4 or 5 scenes per character at 3-4 years of work then that will be the greatest death sentence there can be. Even for a work that actively intends to be harem, I think one will find a playerbase far more satisfied getting a decent amount of content for a core 5-6 characters over being strung along for a decade with barely any content for most of the cast. Even Karin in LiL went like 2 years without content at some point at Selebus's pace..
Anyway, this concludes my unsolicited advice and thoughts. Although I feel that the core themes and drama of After Dark are too childish for the presented dark atmosphere of the game, I would say this is one of the better LiL clones out there if only for the high model quality and respectably straightforward story. You should definitely be proud with what you have and I only hope that I don't need to put it no the backburner for 5 years then come back to play the 10 hours of content that has been added in that time.
p.s. final note: I know the blackboard text is chosen by patreon subscribers, but you should reaaaaaaaally have enough of a backbone to say 'no' to whoever suggested it have "Play Lessons in Love, it's better than this shit." That is NOT the quote you want your playerbase seeing and I felt secondhand awkwardness witnessing it
To be honest, a favorability system might not be a very good choice for visual novels. Eternal World handles this quite well, though. However, I can say that this work has enormous potential. In my mind, it could reach the level of a masterpiece. I look forward to the updates.
I have to say that the brilliance of many places far exceeded my expectations, to the point of being exaggerated. It is almost the best visual novel among the hundreds of games I have played so far. The slightly horror elements are cautious but also a very attractive part. I even completely ignored the adult content. As for the harem aspect, it would be better if the main story and side stories could be more seamlessly integrated.
honestly how do H game creators make more compelling looking games compared to some main line companys.... IM LOOKING AT YOU BANDI NAMCO even without the gooning content the characters and story are appealing on their own plus the artstyle
Hello fella :3 big fan of your work and looking forward to more content I'm writing this just because I have a question Do you think you can give me a rough description or list of the requirements for Android? I've been having trouble with the character animations because they run at low FPS I'd like to think it's because of the device, but the text box and other features are running smoothly for me I hope you can answer and awesome work on this game bro <3
Most of the scares are skippable in someway and are in the prologue. I would say if you have a dislike to jumpscares just be wary. I have no clue what you find scary so I can't say for sure if this game will frighten you or not ^_^
I think you may have a bug or two i also have issues with imagines not showing it shows the text box I have to hit the back button to get the picture back on the screen
Im on android version 15 when it loads the orination loads up and down and when I rotate my phone is when it happens I can hit back a couple of times and it corrects it self but when it happens it's all the menus and Icons other than this particular issue I've been dealing with the game is solid kinda creepy but I absolutely love it and can't wait for more
I have the same issue. Seems to be related to the screen rotating from horizontal to vertical. Most renpy games don't allow that screen rotation.I don't know if it can be disabled somehow.
Being honest, there are few times when something has called me to leave such a quick comment about a game, but perhaps due to personal taste or because I was liking how the story was going, I hate it perhaps something excessive, I really dislike the fantasy turn with time travel that the story takes at a certain point which is almost at the beginning after the introduction, the expressiveness of the faces of the characters so far and the work in the horror section I adored like never before and the protagonist feels like someone properly established even with the little that I have seen thanks to his expressions, I will try to play it a little more just because of the great work you did, you are incredible, but being honest the game without all the fantasy had a lot of potential, if in the end the story ends up going more towards fantasy and cliches I will abandon it, the game hooked me very strongly with very little but it lost me just as quickly.
Hey there , hope you're having a great day and great concept of the game btw .. just started playing it on Android and I have a issue in that very first scene which is showed above in the first slide of game images . Scene seems to be quite laggy idk why . Is it a bug , not good enough for android or will it be this laggy for whole game?
The quest bio pretty much just says "Progress the story" for everyone for about 3 weeks straight, aside from riley who only has one event, then it just keeps saying to meet her at the arcade, regardless of how many times I go there. Any way to fix this or am I just at the end of the content without knowing
Im lost how do i spend time with Izra in the afternoon? Whenever i do anything after class its skips to evening and even then if i try to go back to the campus its unavailable. Do i have to hang out with her after class? And if so where is she?
So I saw this, saw a public release was coming and waited to try it out. And I played it nonstop, and I really really love it. I played and loved the games that inspired this (as seen on the room board), and I am very very interested in the future. I will now yap since I do got a lot of thoughts.
The good: I really love the design of all the characters, you can tell them all apart, and they all feel unique. I been trying these games, and some characters o look very much alike in some, but 100% honest opinion, this feels all original and all designs are smash hits. I also really love how the MC is,, where you can get why many of the girls are starting to fall for him or so, though I do hope the thing mentioned of pheromones was only for that one day, or a small jump, since honestly I love if they do actually really care for him for who he is. There is a lot of other amazing stuff, but I really wanted to hit with that.
The bad: Sadly, there is a few issues. Obvious is bugs and spelling mistakes. Nothing too breaking, but like mispelled words or sometimes it doesn't say when someone is talking. Really my biggest issue is nothng to do with evenings on weekdays but hang out with Autumn. Also hopefully for the one day hang out characters, if there is future scenes to also have a time we can see them weekends, but that is a nitpick. Only other thing to mention for negative is...not the biggest fan of the 'saving the world' aspect, but as seen in one scene that can be all false made up by kitsune for some reason, like she wants us to be with these girls and jumpstart stuff for some reason. I know he has powers, and everything around the story I am excited to see and explore, but at the moment that aspect is giving me the most pause, but I can easily see it being great or make sense when we do know more.
Last, the curious. I am very curious about the girl we saved who...kind of just disappeared, same with the gang of guys. One did appear, but I am interested if that girl will reappear and also be a main cast, and the overall reapperance of that group, mostly with us now ready to fight back, but it is curious none of that came back to autumn or everyone. I am also curious on the multiple endings and also the hiding who we are with, since...well one inspiration, Lesson in Love, had good headcanon reasons why he got away with mostly hidden relationships, but here I do feel it is going to be super hard to fully write, since with how amazing this game is and written characters, I do feel like say Autumn and Izra wouldn't be okay with sharing you, so I guess I am curious of the overall development of the "branches" and how being with girls work. Especially also with us not having a chance to not give red roses to izra, plus how obvious branches would be, and the overall scope of them. But I know my hopes will be answered and so far, I trust in this game a lot.
So I do really look forward to the future of the game!
so after replaying this i had completely forgotten this game came out before smosh got back together lol speaking of anyone else watching the new summer games from smosh
Man, you are cooking with this. I really like what I have seen so far here and I hope you get the support to move with this one so I wish you all the luck!
Is there anyway to see how to progress because i seem to be in a loop of just gaining infinite affection i dont really know what to do... the game is really good and i just want to know hot to progress.
In this current build unfortunately no. However the new update coming this month will feature a quest log which will help you keep track of everything you need to do for the girls :)
Ngl, when I heard After Dark playing in this game, I was legit joyous that you did that, especially since the title of the game itself is "After Dark," also, I think I'm still in the prologue, (sent this right after you played After Dark, bro!) but I absolutely am enjoying it! intresting prologue, Def gonna replay it when the updated version of the prologue comes out tho!
Definitely gonna need to when it does, the sudden changes threw me off a little, but the design's fine!
Also, poster references!! The only one I knew though was Lessons in Love and a few others, tho...
I thought it was a little fleshed out with 1.0, but I didn't finish the whole description SO MY BAD, but so far with what this game presents I will admit I am interested in seeing where this goes, will have to add it to my list of games to come back and check out! look forward to more content and of course don't work yourself to death too hard!
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M-M-Mustard???
The start of the game nearly lost me with the dissonance between the presented 'darkness' of the protagonist and the actual childishness of his behavior. it comes off as more of a cartoon network wannabe drama than serious darkness when we go from speeches about 'wearing a mask' and 'the real you' into the protagonist dreading being called on to introduce himself in class, or otherwise girls ignoring him despite taking his desk. there is a time and place for such childishness, such as a cartoon network show, but I do not feel its place is in a porn game often wishing to present itself as grim, dark, or even grimdark.
although this is merely my opinion, and I do not mean to present this as a universal fact regarding human behavior, I think that the game does not fully carry the gravitas of 'real' trauma, despite trauma being the centerpiece of the story. The thing about lessons in love is that sensei actually went through horrible shit and those with an even semi-observant eye can see the remnants of that in every action he takes. the defeatism, the apathy, etc, are all hallmarks of someone broken by trauma. this is not to say that every character has to respond to trauma the same way (much less those with amnesia), but it would have smacked far more of realism if Miles went to school completely apathetic or unbothered towards traditional school hijinks - a bit like we see in that one Harriet scene where she mocks him and he's unbothered. That kind of numb reaction is much more what I would have expected throughout the game, rather than him spazzing out about teachers potentially calling on him or having awkward pickup lines or Autumn slightly bothering him.
In short, I wish to convey that his angst is that of a teenager with a cushy life and feels completely at odds with both the themes of the game and how the 'darker' scenes are presented. In every horror scene yet (the flashbacks, each glowy eye moment, etc) I have mainly found myself laughing at the dissonance, like one might laugh at a 6 year old who spills milk and then proclaims his life is over or something. This is especially bad given the INCREDIBLY edgy backlog font which is often at extreme contrast with the cartoon network dialogue.
As an aside, I really do not mean to say that all trauma results in defeatist numbness. However, what I do mean to say is that as an outside observer, it is tough to relate to or feel the weight of a supposedly life-altering, world-shattering trauma which results in a teen boy acting like every other teen boy and concerned about the same things every other teen boy is. Something strikes me as poorly conceived when you could reasonably put Miles as the lead character in a cartoon network show and he would not particularly stand out. Were he put as a lead next to Mandy in Billy and Mandy, for example, I would have thought nothing of it as a 12 year old.
In any case, the final comment on this matter I want to give is that as time goes on, I feel that Miles becomes less and less 'Miles' as it were. While early on I felt a conscious effort for Miles to be an actively angsty and delinquent, once one enters the sandbox he transitions to a more 'normal dude saying normal dude things' kind of personality. This will be me stepping somewhat out of place, but it came across to me as an extremely common case of an author being drawn towards writing the protagonist wholly as themselves. It is most easy when writing to simply put to pen the stream of consciousness from one's own mind, and basically once we leave the prologue and start doing personal events with girls it felt like Miles fully became just a 'normal dude' instead of the character that had been built up. Not really ~that~ important, because it is more enjoyable to read scenes with a bland protagonist than an actively cringeworthy one, but I thought it may be pertinent to note this to put the idea out there since this is the kind of thing that can sometimes happen unconsciously. All my opinion, of course, and easily explained away with Kitsune shenanigans anyway.
As my final note, I would like to say I find the model quality and presentation of the game generally above-average, such that despite my issues above I wouldn't really mind continuing to play simply for the widespread appeal of harem battle action meme games or what have you. The core of the game is good and it's no wonder why it has reached early popularity despite what I may identify as early issues. However, I feel great concern for the game's future in that once again a LiL clone has taken it upon themselves to include like 20 heroines in their game without seeming proper awareness for the ungodly workload that entails. Selebus can have so many characters in his game because he's an insane workaholic with the writing output speed of a God on top of being dedicated to working nearly daily for 10 years straight. For almost anyone else, including so many heroines is simply a bad idea. I have already felt sour when after finishing the prologue most main characters I was interested in (Autumn, Lily, etc) had exactly like two short scenes of content after like a year (?) of development. This is not my place to say, and in fact will have no meaning whatsoever, but I strongly advise considering cutting down the main cast to like 5 or 6 characters. I know that Koikatsu gives one the godlike power of making as many hot characters as you want, and therefore one's dream game naturally is filled with every single hottie one can imagine, but if After Dark has gone from having 2 scenes per character to 4 or 5 scenes per character at 3-4 years of work then that will be the greatest death sentence there can be. Even for a work that actively intends to be harem, I think one will find a playerbase far more satisfied getting a decent amount of content for a core 5-6 characters over being strung along for a decade with barely any content for most of the cast. Even Karin in LiL went like 2 years without content at some point at Selebus's pace..
Anyway, this concludes my unsolicited advice and thoughts. Although I feel that the core themes and drama of After Dark are too childish for the presented dark atmosphere of the game, I would say this is one of the better LiL clones out there if only for the high model quality and respectably straightforward story. You should definitely be proud with what you have and I only hope that I don't need to put it no the backburner for 5 years then come back to play the 10 hours of content that has been added in that time.
p.s. final note: I know the blackboard text is chosen by patreon subscribers, but you should reaaaaaaaally have enough of a backbone to say 'no' to whoever suggested it have "Play Lessons in Love, it's better than this shit." That is NOT the quote you want your playerbase seeing and I felt secondhand awkwardness witnessing it
thanks for the feedback :)
The words are sharp but quite precise.
To be honest, a favorability system might not be a very good choice for visual novels. Eternal World handles this quite well, though. However, I can say that this work has enormous potential. In my mind, it could reach the level of a masterpiece. I look forward to the updates.
I have to say that the brilliance of many places far exceeded my expectations, to the point of being exaggerated. It is almost the best visual novel among the hundreds of games I have played so far. The slightly horror elements are cautious but also a very attractive part. I even completely ignored the adult content. As for the harem aspect, it would be better if the main story and side stories could be more seamlessly integrated.
i wasn't expecting horror when i downloaded a porn game
You should add a gallery that is similar to dimension 69's gallery.
I didn't understand the game after the prologue. I think it's cuz I didn't watch the damn prologue.
honestly how do H game creators make more compelling looking games compared to some main line companys.... IM LOOKING AT YOU BANDI NAMCO even without the gooning content the characters and story are appealing on their own plus the artstyle
but just one question tho...
who is damian?
“Noli quaestiones rogare quibus responsum non vis.”
but i do wanna hear
whoa nice game, am loving the story so far and the horror is pretty good really a good experience :D
man i absolutely love the diversity in the female cast, it is refreshing as fuck, fantastic job!!!
The boondocks sound caught me off guard 10/10 👌
BRUH I NEED THE SOUNDTRACK FOR THIS GAME. STR8T FIRE
Hello fella :3 big fan of your work and looking forward to more content I'm writing this just because I have a question Do you think you can give me a rough description or list of the requirements for Android? I've been having trouble with the character animations because they run at low FPS I'd like to think it's because of the device, but the text box and other features are running smoothly for me I hope you can answer and awesome work on this game bro <3
im not really into horror... will i get scared?
Most of the scares are skippable in someway and are in the prologue. I would say if you have a dislike to jumpscares just be wary. I have no clue what you find scary so I can't say for sure if this game will frighten you or not ^_^
yeah im just not a huge fan of jumpscares... but the art looks great. i will have a look :)
Español?...
Hmm that is strange, you are the first person to get this bug so it may be to do with your device. I will have a look though.
Im on android version 15 when it loads the orination loads up and down and when I rotate my phone is when it happens I can hit back a couple of times and it corrects it self but when it happens it's all the menus and Icons other than this particular issue I've been dealing with the game is solid kinda creepy but I absolutely love it and can't wait for more
I have the same issue. Seems to be related to the screen rotating from horizontal to vertical. Most renpy games don't allow that screen rotation.I don't know if it can be disabled somehow.
Its that picture of june above an event that is available did i miss it?
That is the first event for june when she reaches 5 affection. Should have been the first one you saw
Patiently waiting for the next update
Join the discord to stay up to date with how development is going!
Hello developer, can you add Vietnamese to the game? If so, thank you.
CANNOT find the school gym
me too
just down the stairs at the school entrance on the right the interaction zone is on the ground
you can barely find it though
yeah, I agree (I looked for a little while too ^-^)
Being honest, there are few times when something has called me to leave such a quick comment about a game, but perhaps due to personal taste or because I was liking how the story was going, I hate it perhaps something excessive, I really dislike the fantasy turn with time travel that the story takes at a certain point which is almost at the beginning after the introduction, the expressiveness of the faces of the characters so far and the work in the horror section I adored like never before and the protagonist feels like someone properly established even with the little that I have seen thanks to his expressions, I will try to play it a little more just because of the great work you did, you are incredible, but being honest the game without all the fantasy had a lot of potential, if in the end the story ends up going more towards fantasy and cliches I will abandon it, the game hooked me very strongly with very little but it lost me just as quickly.
I appreciate the reply greatly! I understand it may not being everyones cup of tea but am very thankful you checked it out :)
有中文吗
Hey there , hope you're having a great day and great concept of the game btw .. just started playing it on Android and I have a issue in that very first scene which is showed above in the first slide of game images . Scene seems to be quite laggy idk why . Is it a bug , not good enough for android or will it be this laggy for whole game?
Patiently waiting for your reply 🙏
Me when someone says this game isnt cool
Absolutely agree 👍, the game is cool, and developer is real sigma, absolute cinema game 🎮
The quest bio pretty much just says "Progress the story" for everyone for about 3 weeks straight, aside from riley who only has one event, then it just keeps saying to meet her at the arcade, regardless of how many times I go there. Any way to fix this or am I just at the end of the content without knowing
meet her on the library first fr fr no cap on god.
Im lost how do i spend time with Izra in the afternoon? Whenever i do anything after class its skips to evening and even then if i try to go back to the campus its unavailable. Do i have to hang out with her after class? And if so where is she?
She is in the empty classroom by the art room after class.
So I saw this, saw a public release was coming and waited to try it out. And I played it nonstop, and I really really love it. I played and loved the games that inspired this (as seen on the room board), and I am very very interested in the future. I will now yap since I do got a lot of thoughts.
The good: I really love the design of all the characters, you can tell them all apart, and they all feel unique. I been trying these games, and some characters o look very much alike in some, but 100% honest opinion, this feels all original and all designs are smash hits. I also really love how the MC is,, where you can get why many of the girls are starting to fall for him or so, though I do hope the thing mentioned of pheromones was only for that one day, or a small jump, since honestly I love if they do actually really care for him for who he is. There is a lot of other amazing stuff, but I really wanted to hit with that.
The bad: Sadly, there is a few issues. Obvious is bugs and spelling mistakes. Nothing too breaking, but like mispelled words or sometimes it doesn't say when someone is talking. Really my biggest issue is nothng to do with evenings on weekdays but hang out with Autumn. Also hopefully for the one day hang out characters, if there is future scenes to also have a time we can see them weekends, but that is a nitpick. Only other thing to mention for negative is...not the biggest fan of the 'saving the world' aspect, but as seen in one scene that can be all false made up by kitsune for some reason, like she wants us to be with these girls and jumpstart stuff for some reason. I know he has powers, and everything around the story I am excited to see and explore, but at the moment that aspect is giving me the most pause, but I can easily see it being great or make sense when we do know more.
Last, the curious. I am very curious about the girl we saved who...kind of just disappeared, same with the gang of guys. One did appear, but I am interested if that girl will reappear and also be a main cast, and the overall reapperance of that group, mostly with us now ready to fight back, but it is curious none of that came back to autumn or everyone. I am also curious on the multiple endings and also the hiding who we are with, since...well one inspiration, Lesson in Love, had good headcanon reasons why he got away with mostly hidden relationships, but here I do feel it is going to be super hard to fully write, since with how amazing this game is and written characters, I do feel like say Autumn and Izra wouldn't be okay with sharing you, so I guess I am curious of the overall development of the "branches" and how being with girls work. Especially also with us not having a chance to not give red roses to izra, plus how obvious branches would be, and the overall scope of them. But I know my hopes will be answered and so far, I trust in this game a lot.
So I do really look forward to the future of the game!
how do i access the quest menu
it's in the pause menu
so after replaying this i had completely forgotten this game came out before smosh got back together lol speaking of anyone else watching the new summer games from smosh
Any chance for Android version in the future?
Yup! check the latest dev log
Yay
Man, you are cooking with this. I really like what I have seen so far here and I hope you get the support to move with this one so I wish you all the luck!
Is there anyway to see how to progress because i seem to be in a loop of just gaining infinite affection i dont really know what to do... the game is really good and i just want to know hot to progress.
In this current build unfortunately no. However the new update coming this month will feature a quest log which will help you keep track of everything you need to do for the girls :)
Will there be an android ver?
if not pretty please make one ;{
Please when is the next update
See our newest post on Patreon :)
any ideas on when the next update will be im really excited for it
I found the game very interesting, it just lacks an indication of how many events there are still to do, but apart from that, the game is a spectacle.
Thank You! There will be an updated quest menu in the new update!
Ngl, when I heard After Dark playing in this game, I was legit joyous that you did that, especially since the title of the game itself is "After Dark," also, I think I'm still in the prologue, (sent this right after you played After Dark, bro!) but I absolutely am enjoying it! intresting prologue, Def gonna replay it when the updated version of the prologue comes out tho!
Definitely gonna need to when it does, the sudden changes threw me off a little, but the design's fine!
Also, poster references!! The only one I knew though was Lessons in Love and a few others, tho...
Lmao
I thought it was a little fleshed out with 1.0, but I didn't finish the whole description SO MY BAD, but so far with what this game presents I will admit I am interested in seeing where this goes, will have to add it to my list of games to come back and check out! look forward to more content and of course don't work yourself to death too hard!